Cleric Spells
Class Overview
Clerics are the premier healing class in EverQuest, dedicated to preserving life and combating undead. They possess the most powerful healing spells, resurrection abilities, and various utility spells. Clerics worship deities and gain power through their faith.
Primary Roles:
- Primary healer in groups and raids
- Resurrection specialist
- Undead combat specialist
- Buff provider (armor, protection spells)
- Emergency escape (Gate, Divine Aura)
Notable Cleric Spells
Healing Spells
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Complete Heal | 39 | 400 | 10.0s | Heals target to maximum hit points |
| Greater Heal | 22 | 150 | 5.5s | Heals 200-280 hit points |
| Heal | 1 | 15 | 3.0s | Heals 15-23 hit points |
| Superior Heal | 51 | 350 | 7.0s | Heals 410-550 hit points |
Damage Spells
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Holy Light | 9 | 20 | 2.5s | Direct damage, extra vs undead |
| Turn Undead | 17 | 50 | 3.0s | Fear effect on undead |
| Word of Pain | 44 | 200 | 3.5s | High damage direct damage |
Buff Spells
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Armor of Faith | 1 | 15 | 3.0s | Increases AC by 6 |
| Symbol of Marzin | 29 | 100 | 4.0s | +15 WIS, +15 INT, magic resistance |
| Divine Aura | 35 | 250 | 5.0s | Invulnerability for 18 seconds |
Utility Spells
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Gate | 1 | 70 | 10.0s | Teleport to bind point |
| Resurrection | 47 | 500 | 30.0s | Brings player back from death |
| Word of Recall | 42 | 150 | 8.0s | Group teleport to bind point |
Playing Tips
- Healing Priority: Keep tanks alive first, then other group members
- Mana Management: Use efficient heals, don't always use your biggest heal
- Positioning: Stay at max range to avoid area effects
- Emergency Tools: Divine Aura can save your life in bad situations
- Undead Specialty: Your damage spells are most effective against undead