EverQuest Spell Database

Complete spell reference for EverQuest Classic

Cleric Spells

Class Overview

Clerics are the premier healing class in EverQuest, dedicated to preserving life and combating undead. They possess the most powerful healing spells, resurrection abilities, and various utility spells. Clerics worship deities and gain power through their faith.

Primary Roles:

  • Primary healer in groups and raids
  • Resurrection specialist
  • Undead combat specialist
  • Buff provider (armor, protection spells)
  • Emergency escape (Gate, Divine Aura)

Notable Cleric Spells

Healing Spells

Spell Name Level Mana Cast Time Description
Complete Heal 39 400 10.0s Heals target to maximum hit points
Greater Heal 22 150 5.5s Heals 200-280 hit points
Heal 1 15 3.0s Heals 15-23 hit points
Superior Heal 51 350 7.0s Heals 410-550 hit points

Damage Spells

Spell Name Level Mana Cast Time Description
Holy Light 9 20 2.5s Direct damage, extra vs undead
Turn Undead 17 50 3.0s Fear effect on undead
Word of Pain 44 200 3.5s High damage direct damage

Buff Spells

Spell Name Level Mana Cast Time Description
Armor of Faith 1 15 3.0s Increases AC by 6
Symbol of Marzin 29 100 4.0s +15 WIS, +15 INT, magic resistance
Divine Aura 35 250 5.0s Invulnerability for 18 seconds

Utility Spells

Spell Name Level Mana Cast Time Description
Gate 1 70 10.0s Teleport to bind point
Resurrection 47 500 30.0s Brings player back from death
Word of Recall 42 150 8.0s Group teleport to bind point

Playing Tips

  • Healing Priority: Keep tanks alive first, then other group members
  • Mana Management: Use efficient heals, don't always use your biggest heal
  • Positioning: Stay at max range to avoid area effects
  • Emergency Tools: Divine Aura can save your life in bad situations
  • Undead Specialty: Your damage spells are most effective against undead