EverQuest Spell Database

Complete spell reference for EverQuest Classic

Necromancer Spells

Class Overview

Necromancers are masters of death magic, wielding dark powers to command the undead, inflict diseases and poisons, and manipulate life force. They excel at damage over time spells, fear effects, and pet summoning. Necromancers are self-sufficient soloers with unique mana conversion abilities.

Primary Roles:

  • Damage over time specialist
  • Pet summoner and commander
  • Fear and crowd control
  • Life tap and mana conversion
  • Corpse manipulation

Notable Necromancer Spells

Damage over Time

Spell Name Level Mana Cast Time Description
Poison Bolt 1 15 2.0s 15 poison damage per tick
Disease Cloud 8 40 2.5s 25 disease damage per tick
Dooming Darkness 44 200 3.0s 83 magic damage per tick
Splurt 51 250 2.0s 105 disease damage per tick

Life Tap Spells

Spell Name Level Mana Cast Time Description
Lifetap 2 15 2.5s Drains 8-12 HP, heals caster
Drain Soul 16 75 3.25s Drains 65-85 HP, heals caster
Soul Burn 34 150 4.0s Drains 200-250 HP, heals caster

Pet Spells

Spell Name Level Mana Cast Time Description
Bone Walk 4 50 8.0s Summons skeleton warrior pet
Leering Corpse 16 125 8.0s Summons zombie pet
Invoke Death 49 400 10.0s Summons powerful spectre pet

Fear and Control

Spell Name Level Mana Cast Time Description
Fear 8 35 2.0s Causes target to flee in terror
Screaming Terror 22 100 2.25s Powerful fear with longer duration
Root 12 40 3.0s Immobilizes target

Playing Tips

  • DoT Stacking: Stack multiple DoTs for sustained damage
  • Pet Management: Keep your pet healed and buffed
  • Fear Kiting: Fear mobs while DoTs tick down
  • Life Tapping: Use life taps for both damage and healing
  • Mana Conversion: Use Lich for emergency mana
  • Soloing: Excellent solo class with self-sufficiency