EverQuest Spell Database

Complete spell reference for EverQuest Classic

Ranger Spells

Class Overview

Rangers are nature's warriors, combining archery skills with druidic magic. They excel at tracking, nature spells, damage over time effects, and outdoor survival. Rangers are versatile hybrid fighters who can adapt to various situations.

Primary Roles:

  • Ranged damage dealer
  • Tracker and scout
  • Damage over time specialist
  • Secondary healer
  • Outdoor survival expert

Notable Ranger Spells

Healing Spells

Spell Name Level Mana Cast Time Description
Heal 15 15 3.0s Heals 15-23 hit points
Greater Heal 39 150 5.5s Heals 200-280 hit points
Regeneration 22 75 4.0s Heals over time

Damage over Time

Spell Name Level Mana Cast Time Description
Stinging Swarm 9 25 2.0s Insect swarm DoT
Flame Lick 20 50 2.5s Fire damage over time
Ignite 35 100 3.0s Strong fire DoT

Utility Spells

Spell Name Level Mana Cast Time Description
Track 1 0 0s Shows nearby creatures
Snare 18 40 2.0s Slows movement speed
Camouflage 27 75 5.0s Improves hiding ability

Buffs

Spell Name Level Mana Cast Time Description
Strength of Earth 12 30 3.0s +10 Strength
Wolf Form 30 100 5.0s Transforms into wolf

Playing Tips

  • Tracking: Use track to avoid dangerous encounters
  • Kiting: Use snare and DoTs to kill safely
  • Archery: Excel at ranged combat
  • Foraging: Find food and supplies outdoors
  • Versatility: Adapt role based on group needs