Wizard Spells
Class Overview
Wizards are the masters of elemental destruction, wielding the most powerful direct damage spells in EverQuest. They sacrifice versatility and survivability for raw magical power, specializing in dealing massive damage from range. Wizards also provide essential utility through teleportation spells.
Primary Roles:
- Primary damage dealer (nuker)
- Teleportation specialist
- Elemental magic expert
- AoE damage provider
- Emergency crowd control (Root)
Notable Wizard Spells
Direct Damage Spells
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Ice Comet | 58 | 400 | 6.5s | Deals 1468-1500 cold damage |
| Sunstrike | 44 | 265 | 5.0s | Deals 650-750 fire damage |
| Lightning Bolt | 8 | 31 | 3.25s | Deals 29-42 magic damage |
| Pillar of Frost | 52 | 340 | 6.0s | Deals 1050-1150 cold damage |
Area Effect Spells
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Earthquake | 46 | 300 | 6.0s | AoE spell, 400-500 damage |
| Cone of Cold | 20 | 120 | 4.0s | Frontal cone cold damage |
| Lava Bolt | 39 | 200 | 5.5s | AoE fire damage spell |
Teleportation Spells
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Teleport Bind Sight | 35 | 150 | 6.0s | Teleports target to bind point |
| Portal | 29 | 100 | 10.0s | Group teleport to various cities |
| Gate | 1 | 70 | 10.0s | Teleport to bind point |
Utility Spells
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Root | 9 | 30 | 3.0s | Immobilizes target |
| Invisibility | 4 | 30 | 3.0s | Makes target invisible |
| Levitate | 14 | 50 | 5.0s | Allows target to levitate |
| Shield of Flame | 16 | 50 | 4.0s | Damage shield (+15 fire dmg) |
Playing Tips
- Positioning: Stay at maximum range to avoid damage
- Mana Efficiency: Choose appropriate damage spells for mob HP
- Root & Nuke: Root enemies then nuke from safety
- Transportation: Your ports are valuable to groups
- Focus Effects: Prioritize spell focus items for damage
- Reagents: Stock up on spell components for key spells