EverQuest Spell Database

Complete spell reference for EverQuest Classic

Druid Spells

Class Overview

Druids are the guardians of nature, wielding the power of the elements and the natural world. They excel at healing, damage over time spells, transportation, and nature-based utility magic. Druids are versatile casters who can fill multiple roles in a group.

Primary Roles:

  • Healing and regeneration specialist
  • Damage over time expert
  • Transportation provider (ports)
  • Crowd control (root, snare)
  • Weather and nature magic

Notable Druid Spells

Healing Spells

Spell Name Level Mana Cast Time Description
Healing 1 15 3.0s Heals 15-23 hit points
Greater Healing 22 135 5.0s Heals 200-280 hit points
Superior Healing 44 280 6.5s Heals 410-550 hit points
Regeneration 15 75 4.0s Heals 11 HP per tick

Damage over Time

Spell Name Level Mana Cast Time Description
Stinging Swarm 1 10 2.0s 8 damage per tick for 24 seconds
Drones of Doom 34 150 3.0s 60 damage per tick for 72 seconds
Creeping Crud 49 200 3.0s Disease DoT, 75 dmg per tick

Transportation

Spell Name Level Mana Cast Time Description
Teleport Kelethin 20 100 10.0s Teleports to Kelethin
Teleport Kaladim 25 100 10.0s Teleports to Kaladim
Ring of Karana 29 125 10.0s Group teleport to North Karana
Gate 1 70 10.0s Teleport to bind point

Utility Spells

Spell Name Level Mana Cast Time Description
Root 9 30 3.0s Immobilizes target
Snare 12 40 2.0s Reduces movement speed by 35%
Levitate 14 50 5.0s Allows target to levitate
See Invisible 18 50 4.0s Allows sight of invisible

Playing Tips

  • Kiting: Use root and DoTs to kill enemies safely
  • Quadding: Root multiple mobs, AoE DoT them down
  • Healing Role: Support with HoTs and emergency heals
  • Transportation: Your ports are valuable services
  • Outdoor Advantage: Most spells work better outdoors
  • Pet Classes: Charm animals for temporary pets