Druid Spells
Class Overview
Druids are the guardians of nature, wielding the power of the elements and the natural world. They excel at healing, damage over time spells, transportation, and nature-based utility magic. Druids are versatile casters who can fill multiple roles in a group.
Primary Roles:
- Healing and regeneration specialist
- Damage over time expert
- Transportation provider (ports)
- Crowd control (root, snare)
- Weather and nature magic
Notable Druid Spells
Healing Spells
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Healing | 1 | 15 | 3.0s | Heals 15-23 hit points |
| Greater Healing | 22 | 135 | 5.0s | Heals 200-280 hit points |
| Superior Healing | 44 | 280 | 6.5s | Heals 410-550 hit points |
| Regeneration | 15 | 75 | 4.0s | Heals 11 HP per tick |
Damage over Time
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Stinging Swarm | 1 | 10 | 2.0s | 8 damage per tick for 24 seconds |
| Drones of Doom | 34 | 150 | 3.0s | 60 damage per tick for 72 seconds |
| Creeping Crud | 49 | 200 | 3.0s | Disease DoT, 75 dmg per tick |
Transportation
| Spell Name | Level | Mana | Cast Time | Description |
|---|---|---|---|---|
| Teleport Kelethin | 20 | 100 | 10.0s | Teleports to Kelethin |
| Teleport Kaladim | 25 | 100 | 10.0s | Teleports to Kaladim |
| Ring of Karana | 29 | 125 | 10.0s | Group teleport to North Karana |
| Gate | 1 | 70 | 10.0s | Teleport to bind point |
Playing Tips
- Kiting: Use root and DoTs to kill enemies safely
- Quadding: Root multiple mobs, AoE DoT them down
- Healing Role: Support with HoTs and emergency heals
- Transportation: Your ports are valuable services
- Outdoor Advantage: Most spells work better outdoors
- Pet Classes: Charm animals for temporary pets